Review: Omnisphere Colossus II by The Unfinished

10

Hey what’s good fam! Back with a new review, this time I’m checking out an Omnisphere 2 library from The Unfinished.  He’s definitely got that cinematic, movie score, action trailer style in his libraries.

What is Colossus II?

This is a collection of patches and multis for Omnisphere 2 aimed at film composers, game sound designers, media producers, and anyone else who leans towards this side of sound creation.

There are patches and there are multis, covering everything from rhythmic percussion, organic textures, ambient sequences, hits, and more.

As a composer for film, tv, and games, Matt’s style shines through in every library, and I’ve been a fan for many years.

This is that library for those that want the sounds you hear in the theater, in your living room, or on your console…but never quite knew where they came from.

Quick Specs

How does it sound?

As I mentioned, I’m a fan of The Unfinished, his music is awesome and his sound design is super inspiring.

What I dig about his sounds is that no matter what style they are, there is always an organic, almost emotional feel to them.

He gives you plenty of soundscapes and evolving textures, you get dramatic hits and organic percussion, movement via arps and sequences, plus many of the patches will change with the simple move of the modwheel.

Oh, and the multis are insane, like instant score insane…really fun to play.

Overall I love the sound, and there are so many tools in here that I have no doubt armed with this you can complete many projects and quickly!

So what’s the bottom line?

Man I love Colossus II, I know I started in reverse by not reviewing the first volume before this one…but oh well! I’m sure that one is amazing as well!

Overall I give this library 4.5 out of 5 subs, it’s super inspiring, fun to play, and a must have for anyone using Omnisphere 2 that is looking for more film, game, and TV style sounds.

I would have welcome a few more organic percussion sounds as those things were really nice, not too heavy, but just enough to add some unique texture.

Go on over and check the library out, heck, check them all out…this guy is really providing some great inspiration and creative tools.

Omnisphere Colossus II

Leave a comment and let me know what you think!

10 Comments

  1. With apologies to anyone else who creates patches for Omnisphere 2, Matt, along with John Lehmkuhl (pluginguru), make the absolute best patches on the planet. What’s interesting, their creations are very different from one another, with Matt paying more attention to the ambient world and John more to the EDM and rhythmic world…I got Collosus II a few weeks ago on sale via Time & Space and it’s worth every penny. Excellent review, my friend in sound!!

    Reply
      • One thing I really like what John has done is incorporating percussion grooves into his multis…you can actually play an entire piece with just one multi…BTW…if you have some CPU issues on the multis, you can get around this in a couple of ways 1) reduce the number of voices per patch or 2) load multiple instances of Omnisphere in your DAW and separate the multi patches via distinct tracks, though be cognizant if the patches have specific mapping assignments in Stack Mode as you’ll want to duplicate that, as well

        Reply
        • Yep, he’s doing some cool stuff. Yeah I rarely have any issues when using this stuff, it does crop up sometimes when I’m filming since I have so much going on though. But generally I’m good. I deal in audio mostly so I sometimes just record the parts straight to audio tracks like hardware instruments lol

          Reply
  2. No offense to other programmers who do great stuff (and a person could spend their whole life with just this one synth) but Matt has made things you can ACTUALLY USE! Sometimes a great patch can end up limiting a composer ‘cuz they are SO full that anyone who uses them is gonna end up sounding seriously similar. The ones where you hit one key and it’s ten minutes of evolving that is too full to write with. NOT SO these sounds. These are what good sounds should be: a source of inspiration; a jumping off point (sometimes you land in unexpected territory…which is GOOD!) Guess you can tell I have this set 😀 OH and saintjoe; I think I speak for many: don’t worry ’bout running long. Most of us would just sit hear and lap it up all day and all night!

    Reply
    • I totally agree with you! I was literally thinking as I was playing it…”Man..with Omni2 and Matts packs…I literally have all I need” LOL. Seriously, I couldn’t have said it better. There are great patches that sound amazing out there, and then there are amazing patches that spark inspiration and fit into projects. Matt does a great job of making patches that not only sound great, but fit great and spark actual work! And thanks for the support, the comments really help!

      Reply
      • What’s great about Omnisphere, is that you can take these patches and modify them, even use them as building blocks to create your own multis…there are, literally, thousands of samples one can use to combine and create.

        Reply
        • Yep! That’s why Omni has always remained in my setup lol. I go through phases where I “purge” a lot of what isn’t being used. But Omni always makes the cut (along with Trilian and now Keyscape). In general I lean towards hardware for synth stuff, but Omni is such a powerful synth that goes beyond just synth sounds, it’s really the only synth plugin I’d keep if I had to choose one. From the layout/interface, to the sound and ease of use…it’s great. And patches like these from Matt just make it that much better imo!

          Reply
          • I think the main reason why Omnisphere has had such staying power is that the Spectrasonics designers have made it so easy to go “under the covers” and learn synthesis. The interface is put together in such a logical way that it’s quite easy to learn and create / modify your own patches and make them usable and playable. If they do put out an update, I hope they turn their attention to make the granular synthesis portion less CPU intensive…even with 16GB of RAM I have to be careful how I use it.

            Reply

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